- Observation – (looking people play is fun, because we want to join, but probably cannot for some reason, for example - fear)
- Pattern-matching, associations, relations, comparisons
- Exploration (dialogue, other communication included), trial and error, experimentation, interactions and activities (dancing)
- Repetition – when each performance increases our skill
- Freedom to take risks
- Competition, Challenge, Problem-solving
- Rewards for success (animals do what is pleasurable or beneficial for them, too primitive, this is how you train an animal)
- Explanation, Message Model (you are considered inferior so you have a teacher/parent to tell you what is right and what is wrong, so you are supposed to take it as granted and do not question it, be passive/obedient) – used in education, religion, some “artsy” games, doesn’t work good, initiative is not from the learner
NOTES:
Necessity - feedback, should be as frequent as possible
Necessity - learner should have initiative, no passive learning
Immersion increases the quality of learning but is not a learning algorithm in itself
Memorization is not leaning